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Review Destiny 2: The Game That Could Have Been


If you want to play the full version of Destiny 2, you might want to wait a year or two. By then you might be playing a complete game. You would think the lessons learned from Destiny 1, Bungie would know how to provide players with a polished and complete gaming experience. However, it appears even after the release of Destiny 2’s first DLC content Bungie is still blissfully ignorant. While the popular title was the best selling game in September of 2017, the apparent effect of the incomplete hodgepodge Destiny 2 has turned out to have steadily decreased in momentum. What has caused such a potentially great game to fall short of expectations amongst gamers? Here’s my take on personal experience and observations.

One of the biggest and most influential reasons players might have an adverse reaction to Destiny 2 is the way Bungie has set up microtransactions. While this system isn’t nearly as bad as some “pay to win” scandals, like the recent Battlefield II debacle, it certainly has an effect on Destiny 2’s experience. This is even more apparent with the recent scaling back of experience gained in the end game of Destiny 2. For players to obtain shaders, sparrows, ships, exotic weapon ornaments, and emotes, your only option is through the Bright Engram mechanic by either leveling up or paying sweet sweet cash to Bungie through the Eververse vendor. This takes away from the accomplishment players feel when they get unique items that can make them stand out amongst other players. If anything remotely unique can be obtained by paying for it, then it becomes less of an achievement.

Speaking of achievement, how would you like to have new strikes, heroic adventures and interesting story missions to sink your teeth into? Well according to Bungie, you only really want one of those things but packaged three different ways. The new DLC comes with vague, underwhelming story about Osiris. A man we really don’t know anything about even after finishing all the missions dedicated to his history. Where you traverse through the “Infinite Forest” that is ever changing and “no path is the same twice” which sounds cool, right? Sadly, the only thing “infinite” about it is how bland, boring and repetitive Bungie made the experience. Each new strike, heroic adventure, and story quests make you traverse through this infinitely disappointing new region, but instead of several new quests, you get the same rehashed story quest in heroic story missions and strikes.

Bungie created this really interesting concept with the Infinite Forest, and just slapped something together in 12 weeks and called it a day. The lack of apparent play testing shines with the fact you can skip most of the new content and head straight to the end. There is no challenge or reason to fight the enemies. I was excited when I first heard about the Infinite Forest. I was hoping that each new gate you unlocked provided a new challenge to open the next, along with a new and interesting map design. It is apparent that Bungie had a similar idea by implementing “gatekeepers” that you had to kill to unlock the gate, but once they introduced this mechanic you don’t really see it again until after you play through the story. If they would have been consistent with this mechanic, and added in 2 or 3 more unique challenges that alternated each time you opened a new gate, it would have made the entire experience much more enjoyable. As it stands now, there is no replay value.

It seems to rehash, or better yet, reskin is Bungie's new favorite thing to do considering most of the new “season 2” armor is just original Destiny weapons and armor. Players new to the franchise won’t notice, but many returning fans have and are rightfully disappointed. Bungie has promised to bring new elements to their many player's beloved universe and they repeatedly keep getting let down. This incomplete, reskinned, mismanaged Destiny 2 is not the game we were hoping for, and with every step, Bungie makes to try and make it better they seem to only make it worse. We as gamers are more than just money bags for companies, and the best way to hurt Bungie, and others like them, is to stop playing, stop paying, and demand content worth the value they’re selling. Hell, I would even settle for the content Bungie has promised us like private matches, ranked pvp and new types of crucible objectives. Maybe in a year, we will have the game we wished for, but by then would anyone really want to pay the price Bungie demands?
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